Three classes are available – fighter, mage and cleric. The key to preventing this is to ensure the team is balanced. If the rival team gets inside and destroys the tower within, then the battle is over. Castles are the last line of defence, fortified with stationary turrets and such to provide a fighting chance of survival should the rival team manage to make their way to the castle’s doorstep. At each end of the battlefields a castle is found and it’s here that players fall back to when all towers are lost. Towers act as respawn points, so the more under your control the easier it becomes to dominate the battlefield. Happy Wars gets the level of carnage and chaos just rightįor those not aware, Happy Wars is a 10 vs 10 battle game with a focus on capturing towers. There’s always plenty going on inside the saccharine sweet environments – which range from dry deserts to underwater arenas – and because of this your attention is grabbed within seconds of a match starting. Whereas some games can be too chaotic for their own good, Happy Wars gets the level of carnage and chaos just right. When the matchmaking service does work though, Happy Wars is a delight. If the matchmaking service actually put us into fully populated teams we could put up with listening to random people coughing and sputtering into their mics. The lack of a ‘mute all’ option to silence other lobby dwellers is another oddity. For a free-to-play release that’s barely a week old, this strikes us very peculiar. AI controlled teammates filled the slots of the 16 spare spaces. A session from earlier today provides a perfect example of its ineptness – after being sat in a lobby for a good five minutes we were eventually put into a match with just three other human players. Three years have passed since the Xbox 360 version launched, and yet ToyLogic still hasn’t managed to incorporate an efficient matchmaking service. That’s to say, there’s very little in the way of notable enhancements – the visuals have had a filter applied, coating the landscapes in a gentle haze, and the menus appear to have been spruced up, but it’s the same game underneath. It’s pointless in giving Happy Wars on Xbox One the review treatment as it’s a standard, no-thrills conversion.
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